Game Guides
2 posters
Game Guides
http://hotfile.com/dl/79936603/90a8e6e/BattleClinics_EVE-Online_Player_Guide_200904.pdf.html
http://hotfile.com/dl/79672989/21bf72d/EVE_Online_-_carriersfaq.pdf.html
http://hotfile.com/dl/79673005/3f18524/EVE_Online_-_Complete_Guide_to_Prefs.pdf.html
http://hotfile.com/dl/79673023/323446b/EvE_Online_-_Complete_Miners_Guide_ver2.0.1halada.pdf.html
http://hotfile.com/dl/79673039/2d92638/EVE_Online_-_Drone_Guide_v.2.0.pdf.html
http://hotfile.com/dl/79673086/fea62a5/EVE_Online_-_eveguide.pdf.html
http://hotfile.com/dl/79673115/16df936/EvE_Online_Science_and_Industry_Guide.pdf.html
http://hotfile.com/dl/79673147/f2a050b/Eve_Online_Tip_-Hints_-_Guide.pdf.html
http://hotfile.com/dl/79673238/5f95c17/Eve-Online-Guide.pdf.html
http://hotfile.com/dl/79673267/5587776/Miners_Guide_to_the_Galaxy_A_Guide_for_Survival_and_Profit_in_the_Vast_Universe_of_EVE_Online.pdf.html
http://hotfile.com/dl/79672989/21bf72d/EVE_Online_-_carriersfaq.pdf.html
http://hotfile.com/dl/79673005/3f18524/EVE_Online_-_Complete_Guide_to_Prefs.pdf.html
http://hotfile.com/dl/79673023/323446b/EvE_Online_-_Complete_Miners_Guide_ver2.0.1halada.pdf.html
http://hotfile.com/dl/79673039/2d92638/EVE_Online_-_Drone_Guide_v.2.0.pdf.html
http://hotfile.com/dl/79673086/fea62a5/EVE_Online_-_eveguide.pdf.html
http://hotfile.com/dl/79673115/16df936/EvE_Online_Science_and_Industry_Guide.pdf.html
http://hotfile.com/dl/79673147/f2a050b/Eve_Online_Tip_-Hints_-_Guide.pdf.html
http://hotfile.com/dl/79673238/5f95c17/Eve-Online-Guide.pdf.html
http://hotfile.com/dl/79673267/5587776/Miners_Guide_to_the_Galaxy_A_Guide_for_Survival_and_Profit_in_the_Vast_Universe_of_EVE_Online.pdf.html
Basic Faq
Amarr Radar White Noise
Caldari Gravimetric Spatial Destabilizer
Gallente Magnetometric Ion Field
Minmatar Ladar Phase Inversion
1 AU = 150 mil km
----------------------------------------------
Damage types:
Guristas (Mercenary) - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Minmatar Freedom Fighter - only Kinetic
Amarr Navy - EM / Thermal
Damage types to do.
Angel - EM (shield) Explosive (Armour),
or thermal all round
Amarr Navy - EM (shield) Explosive (Armour)
Mordus - EM (shield) Explosive (Armour)
Gurista - EM(shield) Explosive (Armour)
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM (shield) Explosive (Armour)
Zazzmatazz - EM (shield) Explosive (Armour)
Rogue Pirate - EM (shield) Explosive (Armour)
Odamian - EM (shield) Explosive (Armour)
----------------------------------------------
Scanning Info
----------------------------------------------
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000)
----------------------------------------------
Mission types
----------------------------------------------
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
----------------------------------------------
Complexes
----------------------------------------------
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
----------------------------------------------
Sec Status
----------------------------------------------
Players with -1.5 or greater can enter all systems
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 or worse are outlaws and can be attacked anywhere.
Read more: http://eve.battleclinic.com/guide/8419-Bio-Basics.html#ixzz14fcF2xYr
Caldari Gravimetric Spatial Destabilizer
Gallente Magnetometric Ion Field
Minmatar Ladar Phase Inversion
1 AU = 150 mil km
----------------------------------------------
Damage types:
Guristas (Mercenary) - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Minmatar Freedom Fighter - only Kinetic
Amarr Navy - EM / Thermal
Damage types to do.
Angel - EM (shield) Explosive (Armour),
or thermal all round
Amarr Navy - EM (shield) Explosive (Armour)
Mordus - EM (shield) Explosive (Armour)
Gurista - EM(shield) Explosive (Armour)
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM (shield) Explosive (Armour)
Zazzmatazz - EM (shield) Explosive (Armour)
Rogue Pirate - EM (shield) Explosive (Armour)
Odamian - EM (shield) Explosive (Armour)
----------------------------------------------
Scanning Info
----------------------------------------------
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000)
----------------------------------------------
Mission types
----------------------------------------------
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
----------------------------------------------
Complexes
----------------------------------------------
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
----------------------------------------------
Sec Status
----------------------------------------------
Players with -1.5 or greater can enter all systems
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 or worse are outlaws and can be attacked anywhere.
Read more: http://eve.battleclinic.com/guide/8419-Bio-Basics.html#ixzz14fcF2xYr
hanflyesolo- Mechanic
- Posts : 1
Join date : 2010-11-08
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